Bill Wang, founder of Gameology Space, is a passionate XR game developer with a mission to drive mainstream adoption of immersive applications. With a background rooted in a fascination for VR technology and hand-tracking capabilities, Bill’s journey into game development began after years of playing VR games, starting with the Oculus Rift. When he didn’t see the games he envisioned being created, he decided to make them himself. After 2.5 years in the industry, Bill has crafted unique XR experiences that merge creativity with innovative technology.
Discovering SOUNDRAW
Bill first encountered SOUNDRAW while searching for AI-powered music tools for a hackathon project. He was drawn to SOUNDRAW’s intuitive interface and extensive customization controls, which offered an efficient way to create the precise soundscapes his games demanded.
Innovative Game Projects Enhanced with SOUNDRAW
For projects like Zero Art Garden and London Lens, Bill used SOUNDRAW to create fitting audio tracks for game trailers and demo videos, resulting in immersive experiences for users. SOUNDRAW’s adjustable duration and intensity controls allowed him to tailor the music to match the emotional tone and pacing of his content.
Streamlining the Development Process
Bill found that SOUNDRAW significantly reduced the time needed to source and edit background music, enabling him to focus on other critical aspects of game development. Customizable music duration, loop options, and quick adjustments proved invaluable, especially for social media and app store videos, which often require specific timing.
Advice for Other Game Developers
Bill advises new SOUNDRAW users to utilize the filter options, especially BPM and instrument type, to quickly find suitable tracks. He highlights the advantage of SOUNDRAW for those needing seamless looped background tracks by suggesting developers simply cut off the outro to create an infinite loop.
Room for Growth
As an experienced user, Bill sees potential for improvements in SOUNDRAW, particularly in the ability to organize or label downloaded files for easier project tracking. He also suggests adding a loop button within the mixer and enhancing save functionality for track edits. Looking forward, Bill envisions SOUNDRAW incorporating adaptive music capabilities, which would allow solo developers like him to create dynamic, in-game soundscapes with minimal effort.
SOUNDRAW in the Game Development Workflow
For Bill, SOUNDRAW has proven a time-saver during intense, time-limited hackathons, allowing him to integrate music quickly into game demos and trailers. This tool has reshaped his approach to audio integration, offering both efficiency and creative flexibility.
Safe for commercial use
When we say royalty-free, we mean it. At SOUNDRAW, real producers create original music in-house to train our Al model with. We never train our Al with other artists' music or sounds. This ensures everything on the platform is born from our original content, not borrowed.
So, when the question of copyright comes up, you never have to worry.